Plan collision-free paths
The motion service plans around the table, the back wall, and the fixture on
the bench when you describe them in a WorldState. This guide builds a
WorldState for a typical bench setup, runs a plan against it, and verifies
that the planner routes around each obstacle.
This page covers dynamic WorldState obstacles passed at call time. For
permanent fixtures (the table the arm is bolted to, the back wall, a
mounted tool), configure the obstacle once through the Viam app instead
of re-sending it on every Move. See
Configure workspace obstacles.
Prerequisites
- An arm or gantry configured on a machine.
- Configure a frame system.
- Read the obstacles overview.
Steps
1. Describe your workspace obstacles
A WorldState’s obstacles field is a list of geometries expressed in a
reference frame. Each geometry needs a shape (box, capsule, or sphere), a pose
relative to the frame, and a label. Model every significant obstacle: surfaces
the arm can press into, fixtures it can strike, and vertical obstructions such
as posts or walls.
from viam.proto.common import (
Pose, Vector3, RectangularPrism, Capsule,
Geometry, GeometriesInFrame, WorldState
)
# Table
table = Geometry(
center=Pose(x=0, y=0, z=-20),
box=RectangularPrism(dims_mm=Vector3(x=800, y=600, z=40)),
label="table"
)
# Back wall
wall = Geometry(
center=Pose(x=0, y=400, z=500),
box=RectangularPrism(dims_mm=Vector3(x=1200, y=20, z=1000)),
label="back-wall"
)
# Support post
post = Geometry(
center=Pose(x=300, y=0, z=200),
capsule=Capsule(radius_mm=25, length_mm=400),
label="support-post"
)
obstacles = GeometriesInFrame(
reference_frame="world",
geometries=[table, wall, post]
)
world_state = WorldState(obstacles=[obstacles])
import (
"github.com/golang/geo/r3"
"go.viam.com/rdk/referenceframe"
"go.viam.com/rdk/spatialmath"
)
obstacles := make([]spatialmath.Geometry, 0)
table, _ := spatialmath.NewBox(
spatialmath.NewPose(r3.Vector{X: 0, Y: 0, Z: -20},
&spatialmath.OrientationVectorDegrees{OX: 0, OY: 0, OZ: 1, Theta: 0}),
r3.Vector{X: 800, Y: 600, Z: 40}, "table")
obstacles = append(obstacles, table)
wall, _ := spatialmath.NewBox(
spatialmath.NewPose(r3.Vector{X: 0, Y: 400, Z: 500},
&spatialmath.OrientationVectorDegrees{OX: 0, OY: 0, OZ: 1, Theta: 0}),
r3.Vector{X: 1200, Y: 20, Z: 1000}, "back-wall")
obstacles = append(obstacles, wall)
post, _ := spatialmath.NewCapsule(
spatialmath.NewPose(r3.Vector{X: 300, Y: 0, Z: 200},
&spatialmath.OrientationVectorDegrees{OX: 0, OY: 0, OZ: 1, Theta: 0}),
25, 400, "support-post")
obstacles = append(obstacles, post)
obstaclesInFrame := referenceframe.NewGeometriesInFrame(
referenceframe.World, obstacles)
worldState, _ := referenceframe.NewWorldState(
[]*referenceframe.GeometriesInFrame{obstaclesInFrame}, nil)
2. Move with obstacle avoidance
from viam.services.motion import MotionClient
from viam.proto.common import PoseInFrame, Pose
motion_service = MotionClient.from_robot(machine, "builtin")
destination = PoseInFrame(
reference_frame="world",
pose=Pose(x=300, y=200, z=400, o_x=0, o_y=0, o_z=-1, theta=0)
)
await motion_service.move(
component_name="my-arm",
destination=destination,
world_state=world_state
)
import "go.viam.com/rdk/services/motion"
// worldState continues from step 1. motionService and destination follow
// the same setup as Move an arm to a pose.
_, err = motionService.Move(ctx, motion.MoveReq{
ComponentName: "my-arm",
Destination: destination,
WorldState: worldState,
})
3. Verify the planner routes around obstacles
You need a concrete test that proves WorldState reached the planner.
A before-and-after with an obstacle placed between start and target works:
run the motion with a box placed directly between the arm’s start pose
and the target, and the arm should take an indirect path around it.
Remove the box, rerun the same motion, and the arm should take a more
direct path. If the paths look the same with and without the obstacle,
the WorldState is not reaching the planner.
What’s next
- Move an arm to a target pose
- Pick an object
- Allow frame collisions: when the planner rejects expected contact
Was this page helpful?
Glad to hear it! If you have any other feedback please let us know:
We're sorry about that. To help us improve, please tell us what we can do better:
Thank you!