Move a gantry
A gantry moves along one or more linear axes, so an axis position is already a Cartesian coordinate: no joint-angle conversion needed. Most gantry motion is a direct axis command and nothing more. But if the gantry shares its workspace with obstacles, carries a payload that must avoid something, or moves alongside another machine, the motion service plans a collision-aware path the same way it does for an arm. This guide covers both.
Direct axis control
Use the gantry component API for direct moves to specific positions.
Direct axis control skips the motion service: the gantry drives straight
to the target positions without collision checking. Use it when you know
the path is clear and you want the move to happen now. Read current state first
(get_position, get_lengths) so you know where each axis sits and
how much travel is available.
from viam.components.gantry import Gantry
gantry = Gantry.from_robot(machine, "my-gantry")
# Read current position (mm for each axis)
positions = await gantry.get_position()
print(f"Current positions: {positions}")
# Read axis lengths
lengths = await gantry.get_lengths()
print(f"Axis lengths: {lengths}")
# Move to a specific position (speeds are required, one per axis, in mm/s)
await gantry.move_to_position(
positions=[200, 300, 100],
speeds=[100, 100, 100],
)
import "go.viam.com/rdk/components/gantry"
myGantry, err := gantry.FromProvider(machine, "my-gantry")
if err != nil {
logger.Fatal(err)
}
positions, err := myGantry.Position(ctx, nil)
if err != nil {
logger.Fatal(err)
}
fmt.Printf("Current positions: %v\n", positions)
lengths, err := myGantry.Lengths(ctx, nil)
if err != nil {
logger.Fatal(err)
}
fmt.Printf("Axis lengths: %v\n", lengths)
// Speeds are required, one per axis, in mm/s.
err = myGantry.MoveToPosition(
ctx,
[]float64{200, 300, 100},
[]float64{100, 100, 100},
nil,
)
if err != nil {
logger.Fatal(err)
}
Motion-service planning
The motion service treats a gantry the same way it treats an arm. You pass
a target pose; the motion service plans a collision-free path that respects
the obstacles in the frame system and any WorldState you supply, and moves
the gantry along it. Planning takes longer than a direct move (a planning
call before execution). Plan through the motion service when obstacles share
the workspace, when you coordinate the gantry with other components, or when
you want one planning API across your fleet.
from viam.services.motion import MotionClient
from viam.proto.common import PoseInFrame, Pose
motion_service = MotionClient.from_robot(machine, "builtin")
destination = PoseInFrame(
reference_frame="world",
pose=Pose(x=200, y=300, z=100, o_x=0, o_y=0, o_z=1, theta=0)
)
await motion_service.move(
component_name="my-gantry",
destination=destination,
)
import (
"github.com/golang/geo/r3"
"go.viam.com/rdk/referenceframe"
"go.viam.com/rdk/services/motion"
"go.viam.com/rdk/spatialmath"
)
// motionService follows the same setup as Move an arm to a pose.
destination := referenceframe.NewPoseInFrame("world",
spatialmath.NewPose(
r3.Vector{X: 200, Y: 300, Z: 100},
&spatialmath.OrientationVectorDegrees{OX: 0, OY: 0, OZ: 1, Theta: 0},
))
_, err = motionService.Move(ctx, motion.MoveReq{
ComponentName: "my-gantry",
Destination: destination,
})
What’s next
- Define your frame system: required when planning gantry moves through the motion service.
- Move arm to pose: similar workflow for robot arms.
- Define obstacles: add obstacle geometry for collision avoidance.
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